AI For Games: Week 7
Adding enemies to the map
This week I placed my enemies and player in my world environment.
Placement
Rooks
The rooks have been spaced out pretty sparsely in all but the last room. I want to be able to show off the rooks in an environment where nothing else will kill me so the first one is good for that.
The Queen
The queen starts right behind the player, she’s a threat right from the start!
Pawns
The pawns are placed in such a way that they wont be a threat until halfway through the level. There’s also an overhang before the final room that stops them following you.
Some other minor changes
- I added arrows to the rooks so that you can tell what direction they’re facing
- I added torches to the map
- I added music but then disabled it immediately because it became annoying.
- I tinkered with the worldenvironment, this made the background black
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